Digital Technologies

At Hudson Park Primary School, we use digital technologies to create a highly engaging, personalised learning environment that motivates all students to become confident and responsible digital citizens, who effectively communicate and collaborate with others while designing, implementing, and evaluating their ideas and digital solutions.

Hudson Park Primary School provide a Digital Technology Specialist teacher, so students PP-6 have weekly learning experiences directly focusing on the WA Digital Technologies Curriculum. Learning experiences focus on:

  1. Digital Systems:
    • Students progress from exploring the key components of the digital systems that they use, identifying data inputs and outputs, to understanding the role individual components of digital systems play in the processing and representation of data.
  2. Representation of Data:
    • Students learn to recognise pictures, symbols, and numbers as data, and collect, sort and present data in digital formats. They use data to solve problems and learn how and why computer systems represent all data through numbers and the Binary Number System.
  3. Digital Implementation:
    • Students progress in their computational thinking skills, working out the sequence of steps (algorithms) and decisions that need to be made to solve digital problems. Students learn to use and understand computer science language like bug, debug, programming, loops and repeats, conditionals, and functions. Students use a range of simple engaging visual programming environments like Code.Org, Minecraft for Education, and Grok Academy to practice and develop their digital implementation skills. Robotics experience extends our student’s learning and ability to apply the knowledge of Digital Technologies to the real world. We progress from using Bee-bots and Blue-bots, and Dash & Dot robots; to BBC Micro:Bit programmable boards, and Edison Robots; and Spike Prime Lego Robots for extension group STEM competitions.
  4. Creating Digital Solutions:  
    • Students learn to investigate and define “Design Briefs”. They identify what resources they need, then design, produce, implement, and evaluate their digital solutions and creations either individually or collaboratively.
  5. Online Safety, Digital Citizenship and Collaboration: 
    • Students learn about Online Safety and sharing personal information, healthy media balance, cyberbullying and using online platforms to share ideas safely. Students learn how to share ideas and information safely through Connect, Seesaw, Teams and Minecraft for Education. Students agree on ICT protocols or rules that they use when collaborating online to solve problems or create digital creations.